Eye tracking products
Tobii Pro VR Integration

A retrofitted version of the HTC Vive headset with a seamless and complete eye tracking integration from Tobii Pro. This unique combination transforms the way studies are conducted and opens up new research possibilities.

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Eye tracking studies in VR

The Tobii Pro VR Integration allows researchers to run eye tracking studies in fully-controlled virtual environments, easily repeat research scenarios and switch stimuli, all while keeping track of the participants' gaze. Without compromising the VR experience, this research tool provides high-quality eye tracking data and tracks a vast majority of the world population.

Eye tracking in immersive VR is transforming how studies can be conducted, and it opens up entirely new research possibilities for professionals in fields such as psychology, shopper research, training, and performance assessment.

 

Powerful eye tracking solution

The eye tracking platform integrated into the VR headset is designed and tested to deliver robust, high-performance eye tracking at 120Hz for a majority of the world's population, including tracking through most prescription glasses. The advanced slippage compensation handles movements of the headset and maintains the accuracy and calibration, allowing the user to move naturally during the experience without losing performance in eye tracking.

 

Seamless hardware integration

The Pro VR Integration is a retrofitted version of the HTC Vive headset. The eye tracking platform is incorporated directly into the headset, which ensures no interference with the user experience of VR. The proprietary Tobii EyeChip handles the data processing and puts a minimum load on the host CPU. No external cables are needed, because eye tracking data is transmitted via the standard HTC Vive cables.

 

Powerful SDK to access eye tracking data

Eye tracking data can be accessed both live and for post analysis using Tobii Pro SDK and example code for Unity VR engine compatibility. The Pro SDK supports millisecond synchronization and allows researchers to build their own customized analysis applications.

Eye tracking studies in VR

The Tobii Pro VR Integration allows researchers to run eye tracking studies in fully-controlled virtual environments, easily repeat research scenarios and switch stimuli, all while keeping track of the participants' gaze. Without compromising the VR experience, this research tool provides high-quality eye tracking data and tracks a vast majority of the world population.

Eye tracking in immersive VR is transforming how studies can be conducted, and it opens up entirely new research possibilities for professionals in fields such as psychology, shopper research, training, and performance assessment.

 

Powerful eye tracking solution

The eye tracking platform integrated into the VR headset is designed and tested to deliver robust, high-performance eye tracking at 120Hz for a majority of the world's population, including tracking through most prescription glasses. The advanced slippage compensation handles movements of the headset and maintains the accuracy and calibration, allowing the user to move naturally during the experience without losing performance in eye tracking.

 

Seamless hardware integration

The Pro VR Integration is a retrofitted version of the HTC Vive headset. The eye tracking platform is incorporated directly into the headset, which ensures no interference with the user experience of VR. The proprietary Tobii EyeChip handles the data processing and puts a minimum load on the host CPU. No external cables are needed, because eye tracking data is transmitted via the standard HTC Vive cables.

 

Powerful SDK to access eye tracking data

Eye tracking data can be accessed both live and for post analysis using Tobii Pro SDK and example code for Unity VR engine compatibility. The Pro SDK supports millisecond synchronization and allows researchers to build their own customized analysis applications.

Gaze data output frequency (binocular): 120 Hz
Preliminary accuracy: 0.5°
Calibration procedure: 5 point
Trackable field of view: 110° (Full HTC Vive field of view)
Slippage compensation: Yes
Latency: Approximately 10ms (time from mid exposure to data available on client interface)
Pupil measurement: Yes, relative pupil size
Tracking technique: Binocular dark pupil tracking
Data output (for each eye): Timestamp (device and system), Gaze origin, Gaze direction, Pupil position, Relative pupil size
Interface: Tobii Pro SDK (.Net/Matlab/Python/C)
3D engine compatibility: Unity